kainotoa / cp77research

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implement first version of eye shaders and update for blender 3.1 #14

Closed dragonzkiller closed 2 years ago

dragonzkiller commented 2 years ago

First version of gradient eye, gradient eye, and eye shadow shaders. This will require WolvenKit PR#728 to function.

There are plenty of other factors to figure out, but this should be a pretty good starting point.

dragonzkiller commented 2 years ago

went ahead and added in the update for 3.1. for some reason the glTF now requires import_user_extensions to be in the import settings. but this should still work for those still on 3.0