Level based
the logic needs to change a little bit.
A flag will be added in the hookSpawner script to set the mode to either infinite or level based
if level based, it needs to know the level number
A 2D array will be written for the levels for each hook position in each line
ith index will tell how many hooks to spawn
and each index will give the Vector3 for transform.position of the hooks
Level based the logic needs to change a little bit. A flag will be added in the hookSpawner script to set the mode to either infinite or level based if level based, it needs to know the level number A 2D array will be written for the levels for each hook position in each line ith index will tell how many hooks to spawn and each index will give the Vector3 for transform.position of the hooks