Open DesertEagle50 opened 1 year ago
Can confirm this happens with both Firefox and Chrome and for my case is a change from Foundry Version 10 - 11.
Can confirm this happens with both Firefox and Chrome and for my case is a change from Foundry Version 10 - 11.
Did you change dnd5e version at the same time?
Can confirm this happens with both Firefox and Chrome and for my case is a change from Foundry Version 10 - 11.
Did you change dnd5e version at the same time?
Not initially, I can try to downgrade and see if that helps.
Can confirm this happens with both Firefox and Chrome and for my case is a change from Foundry Version 10 - 11.
Did you change dnd5e version at the same time?
Not initially, I can try to downgrade and see if that helps.
Might be worth a try, there was some question as to if it was actually the dnd5e system changing something that broke things.
Can confirm this happens with both Firefox and Chrome and for my case is a change from Foundry Version 10 - 11.
Did you change dnd5e version at the same time?
Not initially, I can try to downgrade and see if that helps.
I'm getting a similar error after upgrading Foundry from 10 to 11 and dnd5e 2.3.1. When trying to roll in DnDBeyond, I get Cannot read properties of undefined (reading '0')
in Foundry.
Did downgrading anything help?
Hi. I've been seeing the same error after upgrading to Foundry v11-latest and the latest dnd5e system. I tried to downgrade dnd5e to v2.2.2 but I am still seeing the same error.
My chrome log says the following:
foundry.js:68202 Cannot read properties of undefined (reading '0')
and then it follows up with
Uncaught (in promise) TypeError: Cannot read properties of undefined (reading '0')
at Tokenizer.stateBeforeEntity (home/rune/Foundry/resources/app/node_modules/htmlparser2/lib/Tokenizer.js:584:47)
at Tokenizer.parse (home/rune/Foundry/resources/app/node_modules/htmlparser2/lib/Tokenizer.js:848:26)
at Tokenizer.write (home/rune/Foundry/resources/app/node_modules/htmlparser2/lib/Tokenizer.js:159:14)
at Parser.write (home/rune/Foundry/resources/app/node_modules/htmlparser2/lib/Parser.js:459:28)
at sanitizeHtml (home/rune/Foundry/resources/app/node_modules/sanitize-html/index.js:588:10)
at cleanHTML (/home/rune/Foundry/resources/app/dist/database/validators.mjs:1:233)
at HTMLField.sanitizeHTMLField [as sanitize] (/home/rune/Foundry/resources/app/dist/database/sanitization.mjs:1:1235)
at ChatMessage._sanitizeFields (/home/rune/Foundry/resources/app/dist/database/backend/server-document.mjs:1:7729)
at ChatMessage.sanitizeUserInput (/home/rune/Foundry/resources/app/dist/database/backend/server-document.mjs:1:7436)
at ServerDatabaseBackend._createDocuments (/home/rune/Foundry/resources/app/dist/database/backend/server-backend.mjs:1:2611)
Describe the bug Beyond20 native rolls do not show up on the VTT.
To Reproduce Steps to reproduce the behavior: Enable native rolls roll anything in beyond20
console error message: beyond20.js:71 Uncaught (in promise) TypeError: Cannot set properties of undefined (setting 'override') at Beyond20.createActorData (beyond20.js:71:52) at Beyond20.getUpdatedActor (beyond20.js:8:38) at Beyond20.rollItems (beyond20.js:624:34) at Beyond20.handleBeyond20Request (beyond20.js:657:30) at Object.fn (beyond20.js:768:59) at #call (foundry.js:730:20) at Hooks.call (foundry.js:712:38) at handleRoll (fvtt_script.js:4073:35) at HTMLDocument.event (fvtt_script.js:102:9)
Foundry Virtual Tabletop: Version 11 Stable, 11.307 Game System: dnd5e, 2.3.0