kakoeimon / GodotMation

An implementation of machinations framework in Godot Engine
MIT License
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Connections with input conditional states. #2

Closed kakoeimon closed 6 years ago

kakoeimon commented 6 years ago

Another thing that I havent implemented but not found in Machinations, but I believe is very valuable is the ability to connect connections with conditional state connections. This way we can make many tricks and even mimic the if else logics.

kakoeimon commented 6 years ago

Just added this. 6005655d63d11d2e3eb45291bce697bc4b8d34df