Open kalby opened 10 years ago
I think you guys still might be trying to do too much. Is there a list somewhere of your games mechanics?
@cmcnamara87 There is one here: https://docs.google.com/document/d/1c5wR3yhYJ57p1E-TD6JUnX-VKZCZnq1PKbO08SM3dC4/edit
However this one was created by Jaieden and he doesn't know the game as well as I, Tom or Roan do. We'll probably use it as a decent resource though.
If you want to know the core that we intend to create. Here is a quick document I made listing what we think is core or just passing the criteria. We've already got a lot of it.
https://docs.google.com/document/d/11PMNBzBdnqqSbhVgxxu70dPHMOXzeWWomHmMwgSC-Ak/edit
As for a detailed list of game mechanics, we just didn't do it up in time to make it for the sprint zero. It was kind of not required then. I recognise we should have one. I suspect it'll get created from what I make in the prototype in cycles as I switch between implementation and design.
Also there's a prototype up and running that you may try. You need the .exe and the folder sitting next to it for it to run. please note it's not a real 3D game, all movement and objects are locked to the XZ plane making it as far as difficulty goes 2D... Now that spaceflight is out of the way.
Be sure to select "Fantastic" graphics quality or it blurs the textures. Any screen res is ok for now, I'd window it though so you can hit the X top right to quit, there's no exit ability yet.
https://www.dropbox.com/sh/e18cnph9p3lc22l/AACi1kuyooxpkMR586KEitcua
We aren't ready for user testing currently. As soon as we have a working scene with enough elements on it, it's time to start some alpha user testing.