Closed DarkDestry closed 2 years ago
I might PR if I get bored enough but heres the relevant variables for fixing the bug
GUI Scale variable (float) : ImGui.GetIO().FontGlobalScale
Button right align trick : Taken from (https://github.com/ocornut/imgui/issues/934#issuecomment-340231002)
static float HostButtonWidth = 100.0f; //The 100.0f is just a guess size for the first frame.
float pos = HostButtonWidth + ItemSpacing;
ImGui::SameLine(ImGui::GetWindowWidth() - pos);
if(ImGui::SmallButton("Become host"))
{ ... }
HostButtonWidth = ImGui::GetItemRectSize().x; //Get the actual width for next frame.
Will look into it, thanks. I'll probably end up copying stuff out of https://github.com/PunishedPineapple/WaymarkPresetPlugin/commit/d26f5334cdcea40c851e176ae47ee437a6707f58.
Not perfect, but semi-fixed with 37dc611756106509c782018ff170dd40f2110e99. Leaving this open for now.
Adding a note for myself: It scales perfectly on the two integer sizes -- 1.0 and 2.0 -- but seems the most skewed at 1.5.
This seemed pretty solid from Kara's previous fixes but made a few more adjustments and I don't see any remaining issues. Let me know if you do though and what your scale is if so.
This is available on my testing repo: https://github.com/kalilistic/DalamudPluginRepo/raw/master/pluginmaster.json. If there are no issues, will be pushed to main over next week or so.
Yeap looks good to me. Was already pretty useable as of 37dc611.
Screenshot when UI scale is 2.0