kalulas / personal-blog-comment

个人博客评论系统用repo(gittalk / giscus)
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unity中的原生对象与托管对象 | ThreeGates #1

Closed kalulas closed 1 year ago

kalulas commented 2 years ago

https://www.threegates.net/p/27ad02cebc90/

序最初在工作中接触到引擎原生层相关的问题,是项目实现的延时执行模块,模块提供接口来进行委托的延时调用: // 返回一个token用于后续的CancelDelayCall m_DelayExecuteGuidance = GameFacade.CurrentGame.DelayCall(8.0f, OnPlayerGuideFinished); /&#x2F

kalulas commented 2 years ago

换用了gittalk来做评论系统,看着还可以

kalulas commented 2 years ago

居然是在repo里面每篇文章开一个issue,然后一条评论对应issue一条评论,有点神奇