Closed Sythelux closed 1 year ago
Hey dude, i wil try to figure it out in couple of days.
Hey dude, i wil try to figure it out in couple of days.
I think I got it. the shader just lost the default values. It should work now. But I don't have a good example with a fitting splatmap and heightmap. So it would be neat if you or anyone can verify it.
Obsolete as Godot 4.1 is out and everything changed.
Describe the bug After generating the terrain doesn't have a texture.
To Reproduce Steps to reproduce the behavior:
Expected behavior after a click on "ok" the terrain should be visible with the default texture as rendered texture.
Desktop