kalysti / terrain-tool-godot4

GODOT 4 3D Terrain Editor (C# Plugin)
MIT License
157 stars 12 forks source link

csharp code convention fix #16

Closed Sythelux closed 1 year ago

Sythelux commented 1 year ago

I'm refactoring the code, to work closer to C# code conventions.

Sythelux commented 1 year ago

oh, don't pull that in just, yet please. I want to fix the MapBox bug with it too. unless you want it in and want me or us to work on the Bug together.

Sythelux commented 1 year ago

I didn't have time to work on this yet. I kinda suggest you if you continue working on the project then pull it in. The work itself is neat. It is more stable now, but I just hadn't had the time to polish it.

Sythelux commented 1 year ago

changes in here superseed #16

spockNinja commented 1 year ago

@Sythelux @sboron

I would like to start contributing to this project. It looks like this PR has a lot of good work in it, and I don't want to start creating conflicts that will make it harder to merge this in later.

What all does this need in order to get merged, so I can start building on top of this work?

Sythelux commented 1 year ago

@Sythelux @sboron

I would like to start contributing to this project. It looks like this PR has a lot of good work in it, and I don't want to start creating conflicts that will make it harder to merge this in later.

What all does this need in order to get merged, so I can start building on top of this work?

Thank you for considering. The main issue currently is, that Stefan is indeed quite inactive on this project and yes I would love it very much, if you'd work on this branch as base as I put quite some effort into streamlining it.

I know this is bold to this repo, but I can invite you as maintainer to my fork (https://github.com/Sythelux/TerrainPlugin) and you can help me there and we contribute to this repo together.