Closed pajinko closed 1 year ago
sorry for the late reply have you tried the latest version from the alpha branch? this looks like an issue I solved months ago.
@sboron I think you have to update the https://godotengine.org/asset-library/asset - entry or show me how to do it?
True. I will do it asap
Obsolete as Godot 4.1 is out and everything changed. Please try the most recent Version and reopen the Ticket. I will also update the Wiki and add an FAQ for this rather typical issue.
Describe the bug
To Reproduce I have created a new empty project and immediately downloaded the plugin without issues, plugin data are in the res:// folder but the plugin is not visible in the Project settings -> Plugins to activate
Output contains: Godot Engine v4.0.beta8.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors. modules/gltf/register_types.cpp:99 - FBX file import is enabled in the project settings, but no FBX2glTF path is configured in the editor settings. FBX files will not be imported. Transient parent has another exclusive child. --res://Shader/TerrainVisualShader.tres::34-- 1 | shader_type spatial; 2 | render_mode depth_draw_always; 3 | E 4-> uniform sampler2D Layer_1 : hint_albedo; 5 | uniform sampler2D Layer_1_Dis : hint_albedo; (...) 630 | } 631 | res://Shader/TerrainVisualShader.tres::34:4 - Expected valid type hint after ':'. Shader compilation failed.
Issue appeared in Godot 4 beta 6 and beta 8 Issue does not appear in 3.5.1 stable on the same computer
OS: Fedora 37 Terrain_editor_bug.odt
Thank you for checking