I successfully migrated this plugin to Godot 4.0. I'm posting the changes to the two files radial_progress.gd and RadialProgressBar.gd below, in diff format.
If you're not familiar with diff format: The lines in the Godot 3 files are prefixed with <, and the lines in the Godot 4 files are prefixed with >.
diff -r radial_progress.gd.3 radial_progress.gd.4
1c1
< tool
---
> @tool
diff -r RadialProgressBar.gd.3 RadialProgressBar.gd.4
1c1
< tool
---
> @tool
5,12c5,11
< export var max_value = 100;
< export var radius = 120;
< export var progress = 0;
< export var thickness = 20 ;
< export var bg_color : Color = Color(0.5,.5,0.5,1);
< export var bar_color :Color = Color(0.2,.9,0.2,1);
< var angle = 0.0 ;
< var tween = Tween.new();
---
> @export var max_value = 100;
> @export var radius = 120;
> @export var progress = 0;
> @export var thickness = 20 ;
> @export var bg_color : Color = Color(0.5,.5,0.5,1);
> @export var bar_color :Color = Color(0.2,.9,0.2,1);
> var angle = 0.0 ;
14d12
< add_child(tween);
23c21
< update();
---
> queue_redraw();
28c26
< update();
---
> queue_redraw();
33c31
< update();
---
> queue_redraw();
43c41
< update();
---
> queue_redraw();
45a44
> var tween: Tween = create_tween()
54c53
< var points_arc = PoolVector2Array()
---
> var points_arc = PackedVector2Array()
56c55
< var colors = PoolColorArray([color])
---
> var colors = PackedColorArray([color])
58,59c57,58
< var angle_point = deg2rad(angle_from + i * (angle_to - angle_from) / nb_points - 90)
< points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
---
> var angle_point = deg_to_rad(angle_from + i * (angle_to - angle_from) / nb_points - 90)
> points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
I successfully migrated this plugin to Godot 4.0. I'm posting the changes to the two files radial_progress.gd and RadialProgressBar.gd below, in diff format.
If you're not familiar with diff format: The lines in the Godot 3 files are prefixed with <, and the lines in the Godot 4 files are prefixed with >.