Closed 5HT2 closed 4 years ago
@iBuyMountainDew crash log. can't tell why this happens
ohh. It prly depends on lan. Happens to me too but only rarely (sp prly lan dependend). I copied the code that mc does on disconnect so maybe opening to lan changes that? Kinda weird tho since its litterally doing what mc does (just cloned)
The code from mc is also in use in the module, I've got no clue what's going on with this tbh, but I'll keep investigating until I do know.
probably caused by the loadworld null line
Can't reproduce.
Tested with a world I opened to LAN, probably happens without opened to LAN.
Causes an entire game hang once I click it the last time to fully disconnect.