This feature would look at naturally spawning structures such as dungeons, mansions and temples.
you could then go to the End and look at the end pillars.
There might be a different way to find the seed such as something involving a temporary world download examining it but I don't know how practical that would be.
The Wurst client has a seed cracker that works in the way I described above. You could "take a look" at the code and rewrite it for KAMI blue.
A feature to rip the seed of a world..
This feature would look at naturally spawning structures such as dungeons, mansions and temples. you could then go to the End and look at the end pillars.
There might be a different way to find the seed such as something involving a temporary world download examining it but I don't know how practical that would be.
The Wurst client has a seed cracker that works in the way I described above. You could "take a look" at the code and rewrite it for KAMI blue.