Closed kanethemediocre closed 3 years ago
Mission class now has member function "take()" which both sets ".taken" member variable to true and respawns the relevant ship if the mission is of type "destroy". Using this (replacing a statement that simply sets the taken variable to true) has removed the cheese.
If a destroy mission refers to a bot that is already dead, the mission instantly completes on acceptance. Should re-spawn the bot instead.