Issue came up when AI was moved to the ship update function from the main loop. Bots are waiting for botbombs[j-1] rather than their personal botbomb, so they won't fire concurrently. Need to restructure, because within updateship() the umo has no way of knowing what bomb it correlates with.
Issue came up when AI was moved to the ship update function from the main loop. Bots are waiting for botbombs[j-1] rather than their personal botbomb, so they won't fire concurrently. Need to restructure, because within updateship() the umo has no way of knowing what bomb it correlates with.