Closed JerichoTorrent closed 7 hours ago
OH also I should mention. With Redis integration enabled, chats were sending twice (duplicated.) So I had to turn the intergration off. Is there a way to turn this back on without duplicating chats?
Sorry, I'd need more time to debug. Assuming you are on the latest version of velocitycontrol. The minehut issue is probably a hard incompatibility I am afraid.
Please try this build to see if it solves the duplicated chat : ChatControl-Red-10.27.6.zip
Looks like that fixed the duplicate chats :D thank you!
Error log (if applicable)
No response
"/chc debug" output (strongly recommended)
No response
Information about the issue/bug
Context:
Dual proxy setup.
torrentsmp.com
So, cross-network chat, PMs sent over Velocity, etc. all seem to be working as expected EXCEPT for players on the 2nd proxy (Minehut.) For those players, PMs are not sending over Velocity. Strangely, you can't join the global channel in write mode (see image)
However, cross-server spy, reading global chat, and sending PMs works, but when a player tries to reply they get "player is not online". Which is quite strange to me because I would think if you can't write in global chat you shouldn't be able to read it either, nor send PMs across Velocity.
Tl;dr cross-server chat works but seems to not be compatible with a server that uses Minehut's API. Any ideas?