I was using PlayerUtil#normalize, which stopped all code execution after invoking it. this was due to an NbtApiException being thrown silently. the NbtApiException was thrown because NBT-API was being accessed off the main thread in CompPropery#applyLegacy, i added a check in there so future users are not head scratching for an hour. perhaps it should be handled differently though.
at least now it will let you know what the problem is.
I was using PlayerUtil#normalize, which stopped all code execution after invoking it. this was due to an NbtApiException being thrown silently. the NbtApiException was thrown because NBT-API was being accessed off the main thread in CompPropery#applyLegacy, i added a check in there so future users are not head scratching for an hour. perhaps it should be handled differently though.
at least now it will let you know what the problem is.