Closed Fifut closed 5 months ago
And sometimes var resource = ResourceLoader.load(path, "SpriteFrames") as SpriteFrames;
too
are you using the lastest branch or assetlib cause I think this is already fixed on the latest version
I use the assetlib version. I will try the lastest branch.
Unfortunatly, I have the same problem with the last branch version :cry: I use Godot 4.2.2
Do you have something to reproduce?
It seems to work now. I did a clean install of the plugin with the last branch.
Thx
func prepare_message(message: String, parent: RichTextLabel) -> String:
...
var tex = resource.get_frame_texture("default", 0;
...
return null instance when message is send by an user with chat badges