Closed Lopez73 closed 1 year ago
The discussion in the forum about this issue starts with this post by Lopez72: https://www.emaculation.com/forum/viewtopic.php?p=75625#p75625
With latest SheepShaver builds, bin/cue support works in macOS but seems to not work in Windows.
BIN/CUE is not supported in standard builds. (It is enabled for Xcode projects.)
To enable it:
./configure --with-bincue
Hi, the windows builds I provide are configured with --with-bincue. However, the cdrom is only partly read when a cue file is added to the prefs.
However, the cdrom is only partly read when a cue file is added to the prefs.
Do you have an easily verifiable BIN/CUE?
The files in this download from Macintosh Garden are discussed in the forum: https://macintoshgarden.org/sites/macintoshgarden.org/files/games/Colonization_bin-cue.zip
The game works fine in macOS, with music. In Windows the music tracks cannot be played.
I installed Colonization and tried it.
A Build with the --with-bincue
option played the opening music, a build without it didn't.
Seems to be working correctly.
How did you add the cue to the prefs?
Ok, problem fixed. It seems the cue file contained data from having been zipped on a Mac. Once that data was removed, the cd was recognised correctly and played OK.
that sounds really great! can you describe that in a little more detail? How can I reproduce this with my windows computer?
See the forum. Open the cue file in Notepad and remove additional info caused by the OSX/macOS zip format. The content of the file should then only be:
FILE "colonization.bin" BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
INDEX 01 01:39:10
TRACK 03 AUDIO
INDEX 01 03:45:62
TRACK 04 AUDIO
INDEX 01 05:00:35
TRACK 05 AUDIO
INDEX 01 07:26:52
TRACK 06 AUDIO
INDEX 01 08:24:24
TRACK 07 AUDIO
INDEX 01 09:31:02
TRACK 08 AUDIO
INDEX 01 10:19:00
TRACK 09 AUDIO
INDEX 01 11:05:73
TRACK 10 AUDIO
INDEX 01 12:29:49
TRACK 11 AUDIO
INDEX 01 14:06:08
TRACK 12 AUDIO
INDEX 01 15:46:59
TRACK 13 AUDIO
INDEX 01 16:10:67
TRACK 14 AUDIO
INDEX 01 17:37:47
TRACK 15 AUDIO
INDEX 01 18:26:67
TRACK 16 AUDIO
INDEX 01 19:51:23
TRACK 17 AUDIO
INDEX 01 21:42:53
TRACK 18 AUDIO
INDEX 01 22:43:57
TRACK 19 AUDIO
INDEX 01 24:29:48
TRACK 20 AUDIO
INDEX 01 25:01:67
TRACK 21 AUDIO
INDEX 01 26:19:44
TRACK 22 AUDIO
INDEX 01 27:13:02
TRACK 23 AUDIO
INDEX 01 28:20:56
TRACK 24 AUDIO
INDEX 01 29:49:10
TRACK 25 AUDIO
INDEX 01 31:15:12
TRACK 26 AUDIO
INDEX 01 32:30:15
TRACK 27 AUDIO
INDEX 01 33:15:28
Oh, please note I "fixed" the wrong cue file... it was for the civilization game, not colonization game. The colonization cue file works just fine.
So the game works fine in SheepShaver for Windows, with music, for both kanjitalk755 and cat7. The issue seems specific for Lopez73. For now, I think it is better to continue discussion in emaculation SheepShaver forum: https://www.emaculation.com/forum/viewtopic.php?p=75668#p75668
Problem solved. The .cue file was apparently added as disk
instead of cdrom
to the prefs.
great work!
but i have a question, problem: I use SheepShaver for Windows (03-12-2022) https://www.emaculation.com/forum/viewtopic.php?t=5325
and I would like to use Mixed CD (data+audio tracks) for Mac OS 9. Therefore my question:
Thank you!