kantholtz / norne

A storytelling engine
MIT License
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Physical entities and the lanes ground #12

Open kantholtz opened 10 years ago

kantholtz commented 10 years ago

Currently, to hinder physical particles from flying through the lanes ground, PhysicsJS convex polygons are used. Aside from technical problems that could lay on PhysicsJS side, this may better be solved by using lines and rigid constrains.

kantholtz commented 10 years ago

Using lines proved as not being very effective. The particles were falling through. Overlapping convex polygons are working but there may be a more elegant solution...