Open GoogleCodeExporter opened 8 years ago
Original comment by leif902
on 25 Oct 2008 at 3:30
Issue 10 has been merged into this issue.
Original comment by leif902
on 25 Feb 2009 at 5:07
Original comment by leif902
on 10 May 2009 at 5:32
Just wondering how have you being going with the fix?
Original comment by death2dr...@gmail.com
on 13 May 2009 at 10:27
I have begun work on the problem, however, I'm really not sure what to do. My
first
reaction was to include WiimoteLib.dll in GiiMote.dll and have it export
WiimoteLib to
Game Maker's temp directory (the one where the application is copied, not the
one GM
actually uses). Unfortunatley this won't work because .NET assemblies can only
load
libraries from their working directory (the one containing GiiMote) or the
Global
Assembly Cache (GAC). My next step is to just load WiimoteLib from code, but
I'm
reluctant to start doing it that way.
Original comment by leif902
on 13 May 2009 at 11:06
[deleted comment]
[deleted comment]
[deleted comment]
Good luck with it!
Original comment by death2dr...@gmail.com
on 14 May 2009 at 10:46
does not want to install on game maker
Original comment by kylejeri...@gmail.com
on 6 Sep 2010 at 7:58
Original issue reported on code.google.com by
leif902
on 25 Oct 2008 at 3:29