Closed nilaysavant closed 4 days ago
Press the Gltf Settings
button under the Blenvy Export settings. Set the format to glTF there. You should now be getting separated assets. Note that animations don't seem to work yet, but meshes and materials do. We're using this flow in our project.
Oh thanks! I think I missed it!
Is it possible to add an option to export glTF Separately (.gltf + .bin + textures) ? This makes it easier to view and process the files, making changes to them. For example, I use this export format to feed into my workflow to pre-process my texture images compressing them into
ktx2
formats. Although it might be possible to do this with.glb
, its not very straightforward.