kaosat-dev / Blenvy

Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
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Support glTF Separate (.gltf + .bin + textures) exports in addition to .glb #251

Closed nilaysavant closed 4 days ago

nilaysavant commented 1 week ago

Is it possible to add an option to export glTF Separately (.gltf + .bin + textures) ? This makes it easier to view and process the files, making changes to them. For example, I use this export format to feed into my workflow to pre-process my texture images compressing them into ktx2 formats. Although it might be possible to do this with .glb, its not very straightforward.

mmatvein commented 5 days ago

Press the Gltf Settings button under the Blenvy Export settings. Set the format to glTF there. You should now be getting separated assets. Note that animations don't seem to work yet, but meshes and materials do. We're using this flow in our project.

nilaysavant commented 4 days ago

Oh thanks! I think I missed it!