Closed GoogleCodeExporter closed 9 years ago
Original comment by ShadowIs...@gmail.com
on 18 Jul 2009 at 4:02
This issue has been fixed. The problem was that the phong_lighting.vert shader
was
not writing to the varying variable wvPosition which is used by the fragment
shader.
Adding the line:
wvPosition = (g_WorldViewMatrix * pos).xyz;
to the vertex shader fixed it.
Original comment by ShadowIs...@gmail.com
on 12 Aug 2009 at 12:32
Original comment by e.so...@gmail.com
on 25 Mar 2010 at 9:13
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 24 Jun 2009 at 11:33