Closed kaptain-kavern closed 8 years ago
As I don't use PC mod at all, and never have; I can't say nothing more than : "I will investigate"
I dont use EDB prepare, but I dont see why it would create an issue. I assume it is all done using C# and it takes place during game creation.
any ideas on this? I will ask skully if he knows. I think hes the author
I talked to skullywag (author of EDB) on discord. He said the following:
He posted on the thread too.
well its actually not skullywags mod, but he is still looking into it lol
Yep that the process I intend to follow. (Debugging is always start by this steps ;-) )
In fact the original modder's name was EDB but he quit recently, letting his mods open to be maintained by others. There was a time you couldn't find a player that doesn't play with some of EDB's mods (quite a few have been integrated in the base game over the time).
Anyway I will look into it, I was just not finding it that "urgent" because of the workaround existing by using scenario feature
ah ok. we could push it out with v1.3.1 if it is an easy fix. I may have found it after talking with skully?
<label>junglefowl</label>
<race>CK_Junglefowl</race>
<!--<labelMale>jungle peacock</labelMale>-->
<labelFemale>jungle hen</labelFemale>
removing the comment and making this
<labelMale>junglefowl</labelMale>
may fix the issue?
skully said that labels and gender have to be set for EDB. my other thought would be somewhere where the art placeholder animals were commented out?
Here is the fix : https://github.com/kaptain-kavern/CK_AnimalPlant_Pack/commit/bf3b2e9e981871274dac3a9e50de541c697939ab
It was because of code I left about Toucan (The code was still there but not the texture - that's where the error came from). Now it can start without problems
awesome :) I let the forum know
Reported by @tammabanana