kaptain-kavern / CK_AnimalPlant_Pack

This mod alter the tropical rainforest biome : it add a significant amount of new animals and plants to the game and increase fauna and flora diversity.
https://ludeon.com/forums/index.php?topic=33296
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Advanced Mechanics #9

Closed lpCoercion closed 8 years ago

lpCoercion commented 8 years ago

Can the following advanced mechanics be added:

1) Rafflesia give an ugly enviornent debuff (like a corpse would) until cut.

2) A Komodo Dragon bite causes a bacterial infection disease. Done

kaptain-kavern commented 8 years ago

Yep doable also, for both.

  1. Codewise it will work like flowers work in Vanilla but I will inverse the beauty bonus to a malus. ( :bulb: Good idea BTW :bulb: )
  2. In fact I was about to talk you about the Komodo bites. I'm sure I can use the code for snake bite and tweak it a bit
lpCoercion commented 8 years ago

wow you work fast. cool

lpCoercion commented 8 years ago

I had another idea... Is it possible to replace "wild" rock chunks with moss covered rock chunks?

kaptain-kavern commented 8 years ago

This one may be harder to implement. From my first investigation it seems like rock are defined and spawn with another file than the biomes one. It is link to the "mapgeneration thing", something I've never mod.

I will still look about that, not as a priority but still, because on paper it seems doable ;-p

lpCoercion commented 8 years ago

Alright let me know. If not, not a big deal.

lpCoercion commented 8 years ago

I was talking with dubwise (mars mod) who had a cool mechanic idea for down the road (would require C#...

instead of the python or boa attacking, it gets a job. if the yellow progress bar fills up all the way, it constricts its victim to death