kaptain-kavern / Gun-Tech-Removal

Remove all guns (and grenades) in pawn generation process AND remove all mechanoids raids
http://steamcommunity.com/sharedfiles/filedetails/?id=1213499489
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Pirates spawned with heavy gun, launchers and shotguns #3

Open kaptain-kavern opened 8 years ago

kaptain-kavern commented 8 years ago

Tried your mod to go with medieval times, was going great until a few hours into the game. Pirates started showing up with Launcers, Rail Guns, and shotguns. No grenades or other weird stuff, though.
https://ludeon.com/forums/index.php?topic=22316.msg274000#msg274000

kaptain-kavern commented 8 years ago

Tried to correct this with : https://github.com/kaptain-kavern/Gun-Tech-Removal/commit/2343a58612cb32da4a4730abca704bf91c8e9cb5

Aureolin commented 8 years ago

Pirates seem to be the main issue, dropping in with pods, using guns and setting up siege equipment still

kaptain-kavern commented 8 years ago

Hi there,

Thanks for the report. I'll have to have a look in order to understand if I can do it better, but in the meantime what could be done quickly is : completely remove pirate factions.

What do you think about that ?