sprite batch but for now this will fix it. I am wasting another 16 bytes of
data per object/tile overall. I think that I might be able to do something
like batch[id].sx and batch[id].sy to get th metadata but that's up for
a later release once I am done with this one as I am not going to fix something
that is currently already working.
sprite batch but for now this will fix it. I am wasting another 16 bytes of data per object/tile overall. I think that I might be able to do something like batch[id].sx and batch[id].sy to get th metadata but that's up for a later release once I am done with this one as I am not going to fix something that is currently already working.
Fixes issue #241