Closed iedavilac closed 2 years ago
The issue is likely the dimensions of the texture. most GPUs prefer a texture that is a power of two pixels, squared. this texture is extremely tall. try reorganizing the texture so that it is more square, such as 1024x1024 or 2048x2048, etc.
Thank you very much. That solved my problem.
Hi everybody, I'm pretty new to Lua and Love2d. I wanted to add a map to my pokemon clone game using STI and Tiled. I don't know why, but when I use this tileset and loaded into my game, I don't get the expected result. and I should get something like this (taken from Tiled editor) When I use other tilesets, I don't have any problem. Any help is appreciatted, thank you.