Open casseyshao opened 2 years ago
Hi I saw in the textbook that it mentioned choosing a small positive constant epsilon for shadow ray implementation. I was wondering how we know what is an appropriate value for epsilon?
Is there a way to determine the value that is not trial and error?
I guess it depends on how close the objects in your scene are.
Hi I saw in the textbook that it mentioned choosing a small positive constant epsilon for shadow ray implementation. I was wondering how we know what is an appropriate value for epsilon?