Open andy840119 opened 2 years ago
And it will cause lots of resources on rendering.
Also, have the issue that the frame buffer does not being recycled.
See the frame buffer amount in osu.
And notice that might have some duplicated frame buffer. WIll have extra 3 frame buffers if apply a CRT shader in karaoke sprite text.
Also got no idea why ApplyState
runs three times with the same state.
[update]: it's caused by osu-framework.
Should test this package first.
Should check the state the will recycle buffer frame (Ctrl+F3)