I develop across two different computers, and have found that builds on one computer are not necessarily usable on the other, because they pull in different DLLs as required dependencies in the video player's build output. Static linking is one reliable way to fix this problem.
I develop across two different computers, and have found that builds on one computer are not necessarily usable on the other, because they pull in different DLLs as required dependencies in the video player's build output. Static linking is one reliable way to fix this problem.