Open allibear17 opened 2 years ago
Possibly fixed with v1.15.3
This is still occurring unfortunately. If there Is any thing I could try settings wise or logs wise to help narrow it down, please let me know.
I took a look at this just now. I had not been using that feature, myself because I didn't see a use for it, but now that I've been seeing of my FC members using multi-line ascii art chat macros, I can see how this feature would be useful. I can take a wack at it.
I have this lead to go on from this System.NullReferenceException error when I try to chat with that feature enabled.
04:06:22.314 | ERR Could not invoke registered OnMessageDelegate for "OnChatMessage"
System.NullReferenceException: Object reference not set to an instance of an object.
at TextToTalk.TextToTalk.ShouldRateLimit(GameObject speaker) in K:\arashiiro\TextToTalk.cs:line 184
at TextToTalk.TextToTalk.Say(GameObject speaker, String textValue, TextSource source) in K:\arashiiro\TextToTalk.cs:line 158
at TextToTalk.Middleware.ChatMessageHandler.ProcessMessage(XivChatType type, UInt32 id, SeString& sender, SeString& message, Boolean& handled) in K:\arashiiro\Middleware\ChatMessageHandler.cs:line 82
at Dalamud.Game.Gui.ChatGui.HandlePrintMessageDetour(IntPtr manager, XivChatType chattype, IntPtr pSenderName, IntPtr pMessage, UInt32 senderid, IntPtr parameter) in C:\goatsoft\companysecrets\dalamud\Game\Gui\ChatGui.cs:line 354
@allibear17 Oh, I think I just found the problem, but first let me confirm with you what you are doing exactly to test this.
Are you using /echo
chats to test it? If so, I believe the reason why it doesn't work is because /echo
chats do not have a speaker
, and right now, the plugin source code assumes that a speaker exists, and if it doesn't, it gives and error exception like the one above.
There are 2 options we could potentially take with this.
null
speaker to be from the same speaker. My opinion of this is that this option could cause more problems than it solves because you might get multiple chats with a null speaker that you might actually want to hear.Do you have a specific use case for wanting to limit TTS for chats with no speaker?
I can confirm that my test build with option 1 implemented has solved the issue for me, but I'll wait until I hear your feedback before I make a pull request to Karashiiro.
I'm simply turning the option on and off when I am in a party. I have it set to read party AND linkshell1 aloud. The moment I turn it on it stops entirely with either channel.
I have an exclusion for myself so it doesn't read my stuff aloud. I'll try later today to test it with the exception off and tweaking some settings to see if I can find something else connected.
Ok, so it sounds like we were each having different causes for why TTS stopped working then.
Could you post a log snippet here either from your %appdata%\XIVLauncher\dalamud.log
or from copy/pasting from /xllog
in-game when you have "Limit player TTS frequency" enabled and you expected TTS but it didn't play? In particular, what I'm looking for is a line that says "ERR" short of error.
I've been playing for the past couple hours with it enabled, and I haven't had any issues yet.
Also, could you post your TextToTalk.json config file from the %appdata%\XIVLauncher\pluginConfigs
folder? I want to try to reproduce the issue with your config file.
dalamud.log TextToTalk - Copy.txt
I had to change the .json file to a .txt file since github wouldn't let me upload it for some reason. Should still show everything correctly.
@allibear17 Thanks for that. I'm planning on testing some specifics today, but I'm still working on it.
But while I was looking through your configs, I noticed that you had several lexicons installed, but none of them were enabled for "System" your current voice backend. So, they've actually not been doing anything since you've installed them. I have a friend I got into this plugin and the same thing happened with him. I'm petitioning that we change those to enabled by default in this issue #119.
I've been working on one of my finals or I'd look into this personally, thanks for looking into this in the meantime 🙏
Tested with party and with linkshell. With the option toggled on it behaves as if I've toggled all TTS to disabled. I maxed out the limit and still nothing.