Closed asuran14 closed 1 year ago
If you're using a voice backend that supports lexicons (it'll have an option in the settings if so), you can create a lexicon to override pronunciations. It's not very intuitive, but there are some examples in the lexicons folder in this repository.
If you're using a voice backend that supports lexicons (it'll have an option in the settings if so), you can create a lexicon to override pronunciations. It's not very intuitive, but there are some examples in the lexicons folder in this repository.
Thank you, I figured out the issue. It was the characters locations polly lexicon giving me issues. I guess it has a deal in there meant for party chat shorthand's to pronounce "tho" as "though". This ended up hijacking my npc dialog and pronouncing thought and other similar words incorrectly. I am using polly but just ended up turning it off and using the standard characters locations lexicon and it seems to work just fine now.
It seems that any words that contain "ough" are always pronounced in the way that combination of letters would be in the word "though". Not the biggest deal I was just wondering if there is some way to prevent this?