Closed karashiiro closed 1 year ago
I like this idea to not read text typed by the player. It might even make for a good default to exclude player chat.
This can be implemented by checking the sender SeString in the chat message handler, and seeing if the name equals the current player's name. Even better is if the SeString has a payload with an ID or something that uniquely identifies the current play from anything else with the same name, but I don't know what's in there off the top of my head.
Implemented in v1.19
Discussed in https://github.com/karashiiro/TextToTalk/discussions/94