Closed davoodkharmanzar closed 5 years ago
I'm glad you like it.
Of course, I want to implement animated VDB and Timeline. I already have planned these features.
I implemented that generate the default material as subasset
. That is why the material is locked.
I am sure of your complaints. I will consider another specification.
Make Issue #4.
Please check this PR.
Merged #8
i got these errors!!
Mm... Maybe C# version is lower.
Check it. https://docs.unity3d.com/Manual/ScriptingRuntimeUpgrade.html
Should I support lower C# version? This is not difficult for me.
i think lower is better ... for better compatibility :]
also i got these new errors after switching to .net 4.x and trying to extract VDB texture and material:
Fixed #9
also i got these new errors after switching to .net 4.x and trying to extract VDB texture and material:
Oh, This problem specific to the Windows platform. I'll check it on Windows.
seems that #10 is incompatible with .net 3.5!!
so ... we need to implement this var projectPath = Path.GetDirectoryName(Application.dataPath) + "/"; for #9 too ;]
Merged #9.
These PRs has no conflicts.
Now, running unittest for this plugin automatically on Unity Cloud Build
.
well done 👍
Merged #10.
thanks for this incredible plugin ...
is it possible to import and playing animated VDBs [or sequential]?? also is it possible to controlling animated VDBs by Timeline?? does this plugin be able to cast shadows to other objects??
and i can't to adjust their material directly!! seems that have to duplicate material properties to new and apply adjusted new material to VDB container ...