Closed nobrainstudio closed 3 years ago
If I substract a cube from another one like this
Depending on the cutter mesh position it will result in a non centered mesh with an offset corresponding to the original meshToCut position
My MeshCutter is on the CubeCutter and looks like this
Thank you for your help !
The mesh is returned in world space coordinates. If you're assigning the mesh back to one of the source GameObjects you will need to reset the transform to identity.
If I substract a cube from another one like this
Depending on the cutter mesh position it will result in a non centered mesh with an offset corresponding to the original meshToCut position
My MeshCutter is on the CubeCutter and looks like this
Thank you for your help !