Closed alfredbaudisch closed 4 months ago
Thank you, fixed in https://github.com/karl-zylinski/odin-raylib-hot-reload-game-template/commit/93548e226d4f825b49262d20f25f48c7dc8cc1a2 and https://github.com/karl-zylinski/odin-raylib-hot-reload-game-template/commit/813cfb1b541e037b1b1bbd8d20416bd3d64ebec2
I added the same vetting and strict checks as in the hot reload batch script. However, dynlib.initialize_symbols has an unused variable so I need to PR into odin and fix that one, so -vet-unused is disabled when building game.exe
Cool, thanks :)
Shouldn't build_release be optimized for speed with
-o:speed
? Maybe also-strict-style
.From https://github.com/odin-lang/Odin/wiki/Compiler-Flags
And from https://github.com/odin-lang/Odin/blob/76229cabfaf1f3fd973842b8e11e16c2e4e64896/src/main.cpp#L2000
I.e.: