kartta-labs / kscope

4D viewer
Apache License 2.0
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Add Haze Pass #41

Open eimearc opened 3 years ago

eimearc commented 3 years ago

For a city to look more alive, we should include a slight environmental haze to indicate depth.

I added two passes - depth pass and haze pass.

These two passes rely on accessing the depth buffer, which needs to be rendered to in a separate composer pipeline.

Depth Change

The depth pass displays the depth buffer which is useful for debugging some rendering effects. This can be enabled by appending &debug=true&depth=true to the URL parameters.

depth

Haze Change

The haze pass adds a haze to the final image, which depends on the depth (objects further away are hazier, closer are clearer). This can be enabled by appending &haze=true to the URL parameters.

Before (No Haze)

no_haze

After (Haze)

haze