For a city to look more alive, we should include a slight environmental haze to indicate depth.
I added two passes - depth pass and haze pass.
These two passes rely on accessing the depth buffer, which needs to be rendered to in a separate composer pipeline.
Depth Change
The depth pass displays the depth buffer which is useful for debugging some rendering effects. This can be enabled by appending &debug=true&depth=true to the URL parameters.
Haze Change
The haze pass adds a haze to the final image, which depends on the depth (objects further away are hazier, closer are clearer). This can be enabled by appending &haze=true to the URL parameters.
For a city to look more alive, we should include a slight environmental haze to indicate depth.
I added two passes - depth pass and haze pass.
These two passes rely on accessing the depth buffer, which needs to be rendered to in a separate composer pipeline.
Depth Change
The depth pass displays the depth buffer which is useful for debugging some rendering effects. This can be enabled by appending
&debug=true&depth=true
to the URL parameters.Haze Change
The haze pass adds a haze to the final image, which depends on the depth (objects further away are hazier, closer are clearer). This can be enabled by appending
&haze=true
to the URL parameters.Before (No Haze)
After (Haze)