Closed GoogleCodeExporter closed 8 years ago
How should a loader know if a game is broken?
It check if the game is for Wii and then it just copy the data. I think a test
run is impossile because how should the loader know if it starts properly? It
shuts down after booting.
And why are you installing broken games?
Original comment by zenge...@gmail.com
on 31 Jul 2010 at 11:08
"doing this has made all the installed games to stop working" this just isnt
possible.
Original comment by Miigotu
on 31 Jul 2010 at 11:45
Probably "broken" is just not the word. The word is "scratched" discs. We are
trying to install them because it is just not possible to play with them
through the disc channel, so we thought that may be the loader could make more
retries upon reading.
And the WiiFlow could know if a game has been correctly installed by checking,
e.g., a checksum of the whole disc (and comparing against a db that probably
doesn't exist yet); anyway, progress bar jumps from e.g. 40% to 100% suddenly,
and this is a condition that the software can detect, for sure.
And miigout@hotmail.com, I am not complaining against WiiFlow, I only state
what has happened. Probably, a bad install has damaged the WBFS partition or
something like that. We will try to reinstall all the games, but it will take
time.
Thanks again
Original comment by jacobopa...@gmail.com
on 31 Jul 2010 at 4:33
I agree with the other two comments - this isn't really possible. If the Wii's
optical drive can't read a disc then it can't read a disc. Forcing it to try
20 times wont change that. It would be a lot easier to just download or
generate a copy of the game from a computer and import it to the wii that way.
Does the game disc read (and copy 100%) correctly in a computer?
Original comment by cer...@gmail.com
on 3 Aug 2010 at 1:42
Original comment by Miigotu
on 14 Aug 2010 at 3:43
Well, as I said, the loader can detect data not correctly read and then cancel
the overall copy proccess (by making a block data checksum, e.g., or when
timeout conditions are met). In an ideal world, checksum against a GameSumDB
would be nice, but I understand that this is not easy to implement. But the
first idea would be nice to have, to avoid incorrectly installed games.
I'm still waiting to my sister to bring her Wii and HDD to check what went
wrong. If I get further information I will post (about the fact that all the
games that were working are not working after "scratched" games install).
Thanks.
Original comment by jacobopa...@gmail.com
on 21 Aug 2010 at 4:20
Original issue reported on code.google.com by
jacobopa...@gmail.com
on 31 Jul 2010 at 10:28