Open JohnMX1 opened 1 month ago
The code provided is in the step event
Did you make sure to call discord_initialize
?
Did you make sure to call
discord_initialize
?
Yes it is on create event
Here is the create event
discord_create();
discord_initialize("1271977845178241045");
global.language = os_get_language();
text = "Basic Text";//Will be changed on room start event.
details = "Basic Text too";//Will be changed on room start event.
so your code here
var presence = new DiscordPresence();
presence.setText(details, text);
presence.setTimestamp(DISCORDTIMESTAMP.startTime, discord_timestamp_now());
presence.setImageInfo("largeimg", "largeimg", "Game Icon", "Also Game Icon");
presence.setSecrets("Do not join", "You Can't", "...");
presence.setAutoUpdate(true);
creates a presence, but doesn't push it to discord, even if you're setting auto update, because you're only setting the auto update AFTER making the changes the ideal thing is to create the presence and right away set auto update to true, only then, any changes to your presence will be pushed to Discord
another thing is, updating the presence unconditionally in the step event is not recommended (unless you want it to be dynamic), you're sending the presence every frame, and in your code you're setting the startTime
to discord_get_timestamp_now()
, which will keep setting the start time of the "Elapsed" functionallity to the current time, every frame. the "elapsed" functionality only needs WHEN the elapsing started, and doesn't need to be updated every frame
for now, just to make sure it all works, you can keep it in the step event, but change it to:
var presence = new DiscordPresence();
presence.setAutoUpdate(true);
presence.setText(details, text);
presence.setTimestamp(DISCORDTIMESTAMP.startTime, discord_timestamp_now());
presence.setImageInfo("largeimg", "largeimg", "Game Icon", "Also Game Icon");
presence.setSecrets("Do not join", "You Can't", "...");
so your code here
var presence = new DiscordPresence(); presence.setText(details, text); presence.setTimestamp(DISCORDTIMESTAMP.startTime, discord_timestamp_now()); presence.setImageInfo("largeimg", "largeimg", "Game Icon", "Also Game Icon"); presence.setSecrets("Do not join", "You Can't", "..."); presence.setAutoUpdate(true);
creates a presence, but doesn't push it to discord, even if you're setting auto update, because you're only setting the auto update AFTER making the changes the ideal thing is to create the presence and right away set auto update to true, only then, any changes to your presence will be pushed to Discord
another thing is, updating the presence unconditionally in the step event is not recommended (unless you want it to be dynamic), you're sending the presence every frame, and in your code you're setting the
startTime
todiscord_get_timestamp_now()
, which will keep setting the start time of the "Elapsed" functionallity to the current time, every frame. the "elapsed" functionality only needs WHEN the elapsing started, and doesn't need to be updated every framefor now, just to make sure it all works, you can keep it in the step event, but change it to:
var presence = new DiscordPresence(); presence.setAutoUpdate(true); presence.setText(details, text); presence.setTimestamp(DISCORDTIMESTAMP.startTime, discord_timestamp_now()); presence.setImageInfo("largeimg", "largeimg", "Game Icon", "Also Game Icon"); presence.setSecrets("Do not join", "You Can't", "...");
Thank you very much! I will try it right now
If needed here is the code: