katharostech / arsenal

Blender game engine prototype written in Rust.
https://katharostech.github.io/arsenal
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Update gltf-json requirement from 0.12 to 1.0 in /arsenal_blender_core #123

Open dependabot[bot] opened 2 years ago

dependabot[bot] commented 2 years ago

Updates the requirements on gltf-json to permit the latest version.

Changelog

Sourced from gltf-json's changelog.

[1.0.0] - 2022-01-29

Added

  • Support for the KHR_materials_specular extension.
  • Support for the KHR_materials_variants extension.
  • Support for the KHR_materials_volume extension.
  • ExactSizeIterator implementation for Joints iterator.

Changed

  • The mesh.primitives property is now always serialized.

Fixed

  • Incorrect implementation of Normalize<u16> and Normalize<f32> for u16.

[0.16.0] - 2021-05-13

Added

  • Support for the KHR_texture_transform extension.
  • Support for the KHR_materials_transmission_ior extension.

Changed

  • Material::alpha_cutoff is now optional.

Fixed

  • URIs with embedded data failing to import when using import_slice.
  • Serialization of empty primitives object being skipped.

[0.15.2] - 2020-03-29

Changed

  • All features are now exposed in the online documentation.
  • Primary iterators now implement Iterator::nth explicitly for improved performance.

Fixed

  • Compiler warnings regarding deprecation of std::error::Error::description.

[0.15.1] - 2020-03-15

Added

  • New feature guess_mime_type which, as the name suggests, attempts to guess the MIME type of an image if it doesn't exactly match the standard.

... (truncated)

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