Implement a system of "money," which operates similar to a high score metric. When the player scores their dice hand to attack each round of combat, the money-score should also increase by varying amounts
The values calculated should be noticeably higher than whatever the actual score/damage value was, as receiving $30 doesn't feel as good as getting $3,000.
The total money earned should then be displayed on the win screen if the player won the battle.
Implement a system of "money," which operates similar to a high score metric. When the player scores their dice hand to attack each round of combat, the money-score should also increase by varying amounts
The values calculated should be noticeably higher than whatever the actual score/damage value was, as receiving $30 doesn't feel as good as getting $3,000.
The total money earned should then be displayed on the win screen if the player won the battle.