I pulled the recent commits to my project so I could use them early. And after playing with them for a bit, I realized it wasn't working properly. So I went to check on the unit testing, and after making a copy and making a few small tweaks, I realized this following snippet does nothing.
a = 1
if (a == 4) or (a == 3) {
print("Nice");
} else if (a == 1) {
print("Nice2");
}
The whole unit test I made a modification of isn't a genuine unit test, but it was just to verify that it was working.
test_add_force(function () : Test("engine-else-if-multiple-statements") constructor {
var engine = new CatspeakEnvironment();
engine.addFunction("print", function(_str) {
show_message(_str);
});
try {
var asg = engine.parseString(@'
a = 1
if (a == 4) or (a == 3) {
print("Nice");
} else if (a == 1) {
print("Nice2");
}
');
var _func = engine.compileGML(asg);
_func();
} catch (e) {
fail(e.message);
}
});
What version of Catspeak are you using?
3.0.0-beta3
What happened?
I pulled the recent commits to my project so I could use them early. And after playing with them for a bit, I realized it wasn't working properly. So I went to check on the unit testing, and after making a copy and making a few small tweaks, I realized this following snippet does nothing.
The whole unit test I made a modification of isn't a genuine unit test, but it was just to verify that it was working.