When entering a crowded venue with mostly paired people, majority having Moodles, a crash occurs. I assume it happens when too many buffs are trying to be applied all at once. Crashed 3 times on entering the same venue, crashes stopped when i disabled moodles.
Every single crash log had this in the dump info
Dump at: C:\Users___\AppData\Roaming\XIVLauncher\dalamud_appcrash_20240302_204123_207_67796.dmp
System Time: 2024-03-03 01:41:23.9267710
at Moodles.VfxManager.ActorVfx.Remove()
at Moodles.VfxManager.VfxSpawn.Remove()
at Moodles.VfxManager.VfxSpawn.Tick()
at Moodles.Processors.CommonProcessor.Tick()
at Dalamud.Utility.EventHandlerExtensions.HandleInvoke(Action act)
at Dalamud.Utility.EventHandlerExtensions.InvokeSafely(OnUpdateDelegate updateDelegate, Framework framework)
at Dalamud.Game.Framework.HandleFrameworkUpdate(IntPtr framework)
@rootdarkarchon has pushed an update to Mare Synchronos that should hopefully resolve these crashes. Since I know you're an avid venue person please test and let me know if it happens again.
When entering a crowded venue with mostly paired people, majority having Moodles, a crash occurs. I assume it happens when too many buffs are trying to be applied all at once. Crashed 3 times on entering the same venue, crashes stopped when i disabled moodles.
Every single crash log had this in the dump info Dump at: C:\Users___\AppData\Roaming\XIVLauncher\dalamud_appcrash_20240302_204123_207_67796.dmp System Time: 2024-03-03 01:41:23.9267710
at Moodles.VfxManager.ActorVfx.Remove() at Moodles.VfxManager.VfxSpawn.Remove() at Moodles.VfxManager.VfxSpawn.Tick() at Moodles.Processors.CommonProcessor.Tick() at Dalamud.Utility.EventHandlerExtensions.HandleInvoke(Action act) at Dalamud.Utility.EventHandlerExtensions.InvokeSafely(OnUpdateDelegate updateDelegate, Framework framework) at Dalamud.Game.Framework.HandleFrameworkUpdate(IntPtr framework)