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Your hardware probably doesn't support the particular combination of create
flags and present parameters you are passing.
Original comment by Mike.Popoloski
on 25 Mar 2012 at 8:36
For testing purposes I did lots of fixes/modifications, i.e. removed all
"present parameters", changed DeviceType. between "software, hardware and
reference", changed CreateFlags.SoftwareVertexProcessing to
HardwareVertexProcessing and MixedVertexProcessing... NOTHING helped.
Most likely --->>> "new Direct3D()" <<<--- this part fails, but as far as I
understand that's the only thing that I can't change in my code.. So now I have
an another question - is it possible to use any different approach to make
screenshots using DX?
You see, I loved SlimDX, because it captured all layered and transparent
windows in Windows 7 (unlike bitBlt, copy from screen, gdi, etc. methods). I'd
like to see the same functionality on Windows XP, but since SlimDX doesn't do
what I want it to do - I have to find an another alternative. "Managed DirectX"
isn't supported in VS2010 and .net4. "Microsoft's XNA" is for game developers.
"Windows API Code Pack" also is a wrong tool.. so what's left?
Original comment by threedm...@gmail.com
on 25 Mar 2012 at 9:27
If you can't initialize Direct3D, you can't initialize Direct3D. It doesn't
matter what wrapper you try to switch to as a quick fix; they're all going to
fail the same way.
Original comment by Mike.Popoloski
on 25 Mar 2012 at 9:59
thank you sir.. now I can move forward and forget about DX
Original comment by threedm...@gmail.com
on 26 Mar 2012 at 2:19
Well, giving up is always one method of problem solving. It's not one I'd
personally recommend though; it sets a bad precedent.
Original comment by Mike.Popoloski
on 26 Mar 2012 at 3:40
what would you recommend?
Original comment by threedm...@gmail.com
on 26 Mar 2012 at 3:43
Figuring out *why* it's failing. Does your card support Direct3D 9? Are the
drivers up to date? Are there known issues for your card? For all you know,
your graphics card is bad and switching to OpenGL won't work either.
Original comment by Mike.Popoloski
on 26 Mar 2012 at 3:45
I have an integrated "Mobile ATI X1600" graphics card. I've spent nearly two
hours yesterday, trying to reinstall video car driver. Unfortunately, I have
the latest version of it, so there is nothing newer on the market! I've also
installed "driver finder" software - all drivers are up to date. I've
reinstalled DirectX several times, as well as SlimDX.
I wouldn't have asked a question here, it it wasn't a hardcore problem..
Please note, that the program is failing at start! On another WinXP PC (even
older than notebook) I can launch this application just fine, but when I click
on a button - I'm getting "Directx_invalid_call" error. On notebook I can't
even START the program. I'm guessing that the problem has something to do with
Slimdx.dll, which doesn't support my system's ATI graphics card.
Original comment by threedm...@gmail.com
on 26 Mar 2012 at 3:58
Original issue reported on code.google.com by
threedm...@gmail.com
on 25 Mar 2012 at 4:11Attachments: