Hello :)
I have a little problem, I tried to make a static library in VS2015 with osgOcean but I have this little problem list.
"; expected in PositionAttitudeTransform, OceanScene,TextHUD.h",
"function ShaderManager is not a type name" in ShaderManager
and others like that (sorry my list of error is in french langage T-T°
I added a path to each include and lib of osgoCean but nothing changes.
It works with OSG though, I probably forgot something,
but I don’t know what. Thanks in advance.
(they are compiled in 64-bit version)
Here’s my code (if it helps) Scene_Builder is my project
Hello :) I have a little problem, I tried to make a static library in VS2015 with osgOcean but I have this little problem list. "; expected in PositionAttitudeTransform, OceanScene,TextHUD.h", "function ShaderManager is not a type name" in ShaderManager
and others like that (sorry my list of error is in french langage T-T°
I added a path to each include and lib of osgoCean but nothing changes. It works with OSG though, I probably forgot something, but I don’t know what. Thanks in advance.
(they are compiled in 64-bit version)
Here’s my code (if it helps) Scene_Builder is my project
DeepScene.cpp:
` #include "..\include\DeepScene.h"
DeepScene h:
` #pragma once
` [Uploading Capture.PNG…]()