kbran420 / beginning-android-games

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e-book typo #1

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
PDF page 20 / e-book page 15:

"In this regard, the Hero was a major diasppointment for game developers who 
had hoped for similar multi-touch capabilities as those found on the iPhone."

"disappointment" vs "diasppointment"

Original issue reported on code.google.com by tescott...@gmail.com on 18 Apr 2011 at 4:02

GoogleCodeExporter commented 9 years ago
PDF page 27 / e-book page 22:

"These games are equivalent toall those small flash games on the PC that are 
forcing many people in the workforce to Alt+Tab frantically each time they 
sense the presence of someone watching their back."

"to all" vs "toall"

Original comment by tescott...@gmail.com on 18 Apr 2011 at 4:14

GoogleCodeExporter commented 9 years ago
PDF page 32 / e-book page 28:

"Eclipse comes in a couple of different flavors. For Android developers, I 
suggest using Eclipse for Java Developers version 3.6, Like the Android SDK, 
Eclipse comes in the form of a ZIP or tar gzip package."

"version 3.6.  Like" vs "version 3.6, Like"

Original comment by tescott...@gmail.com on 18 Apr 2011 at 4:20

GoogleCodeExporter commented 9 years ago
PDF page 34 / e-book page 30:

"Click the OK button to close the dialog, and you’ll finally able to create 
your first Android application."

"you'll finally be able" vs "you'll finally able"

Original comment by tescott...@gmail.com on 18 Apr 2011 at 4:25

GoogleCodeExporter commented 9 years ago
PDF page 36 / e-book page 32:

"A faster way to switch between already open perspectives is given to 
you in the top-left corner of Eclipse."

This is actually in the top-right corner of a default Eclipse installation.

Original comment by tescott...@gmail.com on 18 Apr 2011 at 4:30

GoogleCodeExporter commented 9 years ago
PDF page 38 / e-book page 34:

"assets/ is where you store file our application needs"

"files" vs "file"

Original comment by tescott...@gmail.com on 18 Apr 2011 at 4:35

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
PDF page 53 / e-book page 49:

"The following command will install and APK file called myapp.apk located on 
the development machine on the device"

"install an APK" vs "install and APK"

Original comment by tescott...@gmail.com on 18 Apr 2011 at 5:17

GoogleCodeExporter commented 9 years ago
PDF page 56:

"Casual game" vs. "Causal game".  Several places.

Original comment by tescott...@gmail.com on 18 Apr 2011 at 11:18

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
The proceeding typos are present in the printed book also. The printed page 
numbers are the same as those listed for the e-book.   -- Scott Thisse --

Original comment by sathi...@gmail.com on 12 May 2011 at 1:11

GoogleCodeExporter commented 9 years ago
PDF page 173 / e-book page 168:

Third paragraph:
"hypothotical" should be "hypothetical"

Original comment by zeip...@gmail.com on 17 May 2011 at 10:26

GoogleCodeExporter commented 9 years ago
PDF page 173 / e-book page 168:

I think the paragraph:
"This will free all the memory used by that Bitmap instance. Of course, you 
can't use the bitmap for rendering anymore after a call to this method."

.. should probably be placed under the "Disposing of Bitmaps" heading, below 
the "Bitmap.recycle();" line?

Original comment by zeip...@gmail.com on 17 May 2011 at 12:07

GoogleCodeExporter commented 9 years ago
e-book page 127

"And that was the activity life cycle, demystified and simplified four our game
programming needs."

second paragraph,
"simplified four" should be "simplified for"

Original comment by sathvikm...@gmail.com on 4 Jul 2011 at 12:22

GoogleCodeExporter commented 9 years ago
Corrected in second edition. Unless the editors do something strange :)

Thanks a ton!

Original comment by badlogicgames on 24 Aug 2011 at 3:57