Open UserGit-2021 opened 2 years ago
dsoal_error.zip Log
Not sure about the reverb not updating, but I am noticing things like this in the log:
1b00:warn:dsound:DSBuffer_SetVolume Invalid volume (-11457)
I see it sometimes using various values less than -10000, which is supposed to be the minimum volume level. It seems the game's calculating distance attenuation manually since it also sets the min and max distance to the same value, preventing it from attenuating automatically while continually adjjusting the volume. I wonder if DSound accepts values less than -10000, clamping it or taking it as is (what GetVolume
reports if the SetVolume
should succeed with lesser values).
After Max Payne, another game where there is a bug due to bad programming. As a non-programmer, I ask myself:
Cod uses miles, which is yet an extra layer of abstraction (there's even legend that you can update mss32.dll and m3d files to fix certain issues). Then AFAIU it was a fairly well sponsored game by creative (so it doesn't have the FEAR's dubbing team excuse) but still, you can only catch the bugs the implementation you use passes through.
Does the latest commits help (or worsen it)? You need the latest OpenAL Soft Git along with the latest DSOAL Git, as there's been changes to both that can influence EAX behavior.
Does the latest commits help (or worsen it)? You need the latest OpenAL Soft Git along with the latest DSOAL Git, as there's been changes to both that can influence EAX behavior.
Does not help. alsoft_error.txt dsoal_error.txt alsoft.txt https://youtu.be/9ER0l3H8YrQ
It doesn't help with the reverb not changing in a level, either? The DSOAL log shows it continually setting the EAX environment throughout play, though I don't see what environment it's setting (it's probably just setting the environment every update, with the player/camera position dictating which environment to use).
And this is unrelated to the issue here, but I notice your alsoft config is setting channels=stereo
, stereo-mode=headphones
, and hrtf=false
. That's forcing HRTF off, even though headphones would want it. You're setting stereo when the device is configured for 7.1 too, so you only get a stereo mix instead of the 7.1 surround sound you should get. This makes it seem like you have headphones that you want OpenAL to treat as stereo headphones, but the system has them configured for virtual surround sound so it actually behaves like speakers, making OpenAL Soft do a stereo mix on virtual speakers instead of a 7.1 mix the device wants.
It doesn't help with the reverb not changing in a level, either? The DSOAL log shows it continually setting the EAX environment throughout play, though I don't see what environment it's setting (it's probably just setting the environment every update, with the player/camera position dictating which environment to use).
And this is unrelated to the issue here, but I notice your alsoft config is setting
channels=stereo
,stereo-mode=headphones
, andhrtf=false
. That's forcing HRTF off, even though headphones would want it. You're setting stereo when the device is configured for 7.1 too, so you only get a stereo mix instead of the 7.1 surround sound you should get. This makes it seem like you have headphones that you want OpenAL to treat as stereo headphones, but the system has them configured for virtual surround sound so it actually behaves like speakers, making OpenAL Soft do a stereo mix on virtual speakers instead of a 7.1 mix the device wants.
Clicks are heard when using DSOAL. There are no clicks when using ALchemy.
Enabled hrtf=true, clicks are also present. Although I did not understand, I still turned it on just in case.
The audio is great as usual, but there are some pressing issues. Notably, the EAX implementation is really poor. Reverb gets defined for one area and then lasts the entire level until a new EAX zone is defined. Another problem is that occasionally, random sounds will glitch and play at full volume, which is noticeable during the shellshock sequence in Stalingrad https://youtu.be/G_PBzIAFY_8?t=171
With ALchemy Creative Has no problem https://drive.google.com/file/d/1GTp07ONamUqSaiNmVaOI-_2iAS89LybK/view?usp=sharing