Open RusJJ opened 1 year ago
Is that config made manually? Android shouldn't have HAVE_GCC_GET_CPUID
(GNU's get_cpuid
function wrapper for the x86 cpuid
instruction, which ARM doesn't have), HAVE_CPUID_INTRINSIC
(MSVC's equivalent) or HAVE__ALIGNED_MALLOC
(Windows' _aligned_malloc
function). I'd recommend letting CMake generate the build files normally, so it's built properly.
Given that it's building and otherwise running though, I'm not familiar with audio recording on Android, so I can't say why the audio wouldn't be recorded. If I were to guess, I see the config enables the Oboe backend and not OpenSL. Presuming GTA:SA uses an older version of OpenAL that doesn't use Oboe, it could be something to do with how Oboe handles output compared to OpenSL that causes the audio to not get recorded.
Is that config made manually?
It is. I will remove those 3, ty for noticing me. Should i try to open an issue in Oboe's repo?
It may be worth checking to see if it still happens with the OpenSL backend. If it does, maybe the app is doing something to prevent the audio from being recorded. Checking other apps with the Oboe backend would be useful too, to determine if it's a more general Oboe-related issue or only that specific app.
Seems like that's my other problem with Oboe and bluetooth devices. Looks like it starts working when i use alcResetDeviceSOFT mid-recording
Hi! Im using OpenAL Soft as a replacement for GTA:SA on Android to get more benefits such as performance.
This is my config:
Btw, when my users record a video of them playing, they NEVER have an audio recorded. Ideas?