kcheng1021 / GaussianPro

[ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation
https://kcheng1021.github.io/gaussianpro.github.io/
MIT License
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If I have depth map, how can I get normal map? #61

Open Hedgehhog opened 2 months ago

kcheng1021 commented 5 days ago

You can use the methods converting depth to normal. More details can be refered to some awesome works, like Virtual Normal: Enforcing Geometric Constraints for Accurate and Robust Depth Prediction, VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction.